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Abandoned Space Port

Wanting to learn the MASH system in Maya, I decided to experiment with hard surface poly modelling to create an abandonded space port. I used MASH to multiply various poly's and turn it into a fully fledged room.

For inspiration, I looked at various engines and greeble designs online and was happy with my final result.

Final Composited Image in Photoshop using AO renderpass and Raw render. Used a dust particle filter to create a sense of dirtiness.

Final Composited Image in Photoshop using AO renderpass and Raw render. Used a dust particle filter to create a sense of dirtiness.

RAW Render from maya.

RAW Render from maya.

Ambient Occlusion Render Pass.

Ambient Occlusion Render Pass.